A Mad 20 hour Jam and Craftworld 2.5
CraftWorld v2.5 (as we are calling) is now officially bigger than v2.0. It is an ENOURMOUS content, bug and gameplay update and we have just submitted it to the free and paid versions.
We began last week, with a third person; Jon. While we worked to complete the 2.5 update, he played it for between 8 and 14 hours each day shouting out discoveries, bugs and suggestions right next to us. For the past 8 or so days, we have started at about 11:00 and pushed on to at least midnight every day, except Monday. We finished at 8:00am on Monday.
As a result, obscure input, inventory and art related issues that normally do not interfere too badly, and skip through to later updates have been caught and removed. New toolsets have been added, and crafting templates have been changed to make more sense, and use fewer resources. The survival guide has been re-written to be of more help, and the creature system is far more complex and interesting than first announced. (Consider it a surprise for 2.5)
The Free and Paid versions will now be at the same versioning again. We’re sorry for the lag between the versions. V2.0 and V2.5 have both been huge overhauls to CraftWorld.
Soon we’ll gear up the frequent videos like we had when we were working on Blast! to give the PC and Xbox gamers a bit more of an insight into how CraftWorld is progressing on its two bigger brothers. But for now, we need to rest up and power on to the new item system and flesh out the last of the missing content features. Creative mode is a big one.
Thanks for reading!