Update v2.8 Submitted

CraftWorld version 2.8 has been submitted to FREE PAID and BETA. As per usual, this should take about a week so expect this sometime after the 30th of August.

Version 2.8 is the first update to bring no new features to CraftWorld. It is a maintenance and bug fixing update that deals with a few severe issues as well as some minor issues. I would like to add that many bug reports included mentions of world saves and cloud account names. Thankyou for these, it makes debugging a range of issues easier, and your worlds are untouched by us. We work with the copies only. A change log is below:

  • Fixed map crash. This was also blocking users from re-entering worlds where the player was holding the map.
  • Fixed memory leak caused by navigating between many worlds.
  • Fixed hang in Cloud account creation screen when offline, or creation would fail
  • Fixed save corruption. There are new recovery systems in place and improvements to prevent this in future. This included the “stretch” bug. However if your world was already affected by this, it is possible it has been saved in this state.
  • Fixed menu layout, this is more a PC friendly fix but the WP7 benefits as well
  • Fixed quick help lockup caused when you click the quick help in game. The reticule would also disappear
  • Fixed sign crash, the menu again opens.

  • Fixed Rez stone rendering when dropped
  • Fixed duplication exploit caused by closing workbench with template items on top.
  • Fixed save load crash
  • Fixed Advertisements, start of game flash and mid game flickering
  • Fixed Rake, was repairing and damaging block simultaneously
  • Fixed game vibration, it no longer can get jammed
  • Fixed vibration option, it now has an effect
  • Fixed belt pos option now hidden on FREE BETA
  • Reduced memory consumption. Nokia 610 users will appreciate this.
  • Fixed menu navigation, now all menus operate as expected and can be quit or entered from any direction
  • Fixed placement of help button in gameplay. There was a gap and an offset
  • Fixed Pure Adamantium is now Red instead of blue
  • Fixed storage start up and boot time
  • Fixed layout of options home screen to accommodate more items
  • Fixed online config file no longer downloaded.
  • Fixed doors may now be easily opened again.
  • Fixed redbrick is now sandy colored again. However, it may now be dyed into any colour you like!
  • Fixed item pickup and drop no longer sticks in survival/hard-core modes
  • Fixed window layouts and text positioning in game. Eg. smelter and workbench
  • Improved loading screen, is now pretty and has a lot more hints/messages
  • Added loading icon during game to indicate saving
  • Added more items to the options home screen including a link to try “Cell”, another WP7 game we have made.
  • Added a bit of attitude to the initial loading screen. Don’t tap on it too much.
  • Optimised lighting. 1st gen and budget WP7 device owners will appreciate this most.

Now that we are working on version 2.9, we can begin to add new features again to CraftWorld. Keep those reports and feedback rolling in, they really do help us improve the quality of CraftWorld. Also please note that we are working on two additional projects, and we will be announcing them soon. CraftWorld remains our main priority as always, however these will be good news to all members of our community!

Thanks for reading!

 

A Castle built by Jon, our in house Tester. He's been hounding us to add multiplayer sooner, and we might just ablige him.

A Castle built by Jon, our in house Tester. He's been hounding us to add multiplayer sooner, and we might just ablige him.

 

17 Responses to Update v2.8 Submitted

  • NightFall says:

    So what about BlockWorld? I’m surprised you guys havent told anyone about it yet…

  • Minecrafter says:

    Great to hear that the map crash is fixed, i have one world which is very developed, and i crafted a map tried to use it and the game crashed.Luckly i have already backed up my world by uploading it!!! Im so luck!!

  • Idonow says:

    Why the water is so deadly? I find often feathers in the water and think, what is causing this? Then i saw it. Chicken was swimming in water and blood particles flow out of it. I tried and lose health too. Could you make water swimmable?

    • ClawHawk says:

      Technically water is “swimmable.” There’s just no system yet in place for diving – that is, holding your breath underwater. So every time your head slips under, you take damage. This can be largely avoided if you point your head toward the sky when you cross water. You’ll probably still take a little damage at some point, and it’s difficult to see where you’re going, but it is possible.

      Evidently the creatures haven’t had an AI update which tells them to avoid water or causes them to swim in it. They seem to walk on the bottom just as before, but now they often never come back out.

      You can expect these things to change eventually – I’m sure the devs are aware of it. It’s just a matter of when.

  • Bob says:

    Great updates, guys. I just finished second floor of my castle. Here are some things I have came by after 15 hours of gameplay:

    Light. Right now, the area that torch lights is pretty small. I have had problems at getting light to larger areas with walls pretty far away from each other. Also light from windows dont cover enough area.

    Water physics. I tried to make the lake near my castle bigger with bombs, but the water won’t flow to its place. I have to dig or the water won’t fill the hole.

    Also, Id like if you added some furniture, like tables, chairs and fences.

    Id like to ask some questions about multiplayer. I’m very curious how you are going to make it work. Do you think it would be like minecraft, or do you have some other solution for it? Can we use our own worlds? Its okay if you dont have answers for those yet, but if you can, please do.

    Thank you.

    • Jarryd says:

      Multiplayer is the big issue. Everyone seems to want it, but we don’t see why everyone wants it so bad. So its priority has had a masive bump up our list. (we’ve never played mc multiplayer)

      The deadly water issue is on the whitboard for 2.9 now.

      Furniture? When we check peoples cloud saves, there seems to be a lot of “beds” and thrones, so it might be something for v2.10 or later.

      Water is set for an overhaul in v2.9. Do you have a hardware keyboard? Try holding U and Y, after it freezes for a moment, the water will be updated.

      Torchlight? Its a human perception thing. It goes 14 blocks, mathematically perfect. But the last few stages “look” harsh. Its on the list though.

      Good feedback. Thankyou.

  • ville says:

    I just lost my save due to some bug or something. I was building, and locked my phone for a short time. When I came back, Craftworld had closed down. When I opened the game again and opened my save, the whole world had returned to its original form, all my buildings gone. Im really not motivated to start again since I had used over 20 hours on that save. Can my world be restored anyhow? Id be very thankful.

    • Jarryd says:

      Hey Ville,

      Does your email in your post match your cloud account, and is the save on the cloud? If it is not, could you upload it and send us an email? I’d like to learn more.

      • ville says:

        Yes, this is the email I used to make my cloud account. I uploaded the save sometime before bug happened.

  • dawg says:

    Hey I haven’t posted in a while sorry
    I’ve noticed the water physics is a little strange. If you destroy a block next to the water is flows to it but if you make a pond and you close it up the water is still there thus making it almost impossible to make underwater forts also if you destroy a block 2blocks away from the water then you try to make water flow into it.
    Btw if you go to creative mode in floating island generator and you go to the bottom of is like invisible bedrock and if you go and touch the bottom you can’t move and since your in creative mode you can’t respawn.

    • Jarryd says:

      Fly cam your way off the bottom layer, it’s a minor issue not really worth fixing right now.
      Water needs an overhaul, but the auto-fill code would interfere with underwater construction. I’ll keep that in mind during the re-write.

      Cheers for the feedback!

  • Idonow says:

    Why, is that is just so cool to build and adventure and mine with your friends. You should really try Minecraft multiplayer someday.

    @nd in the multiplayer, in-game integrated anti-grief system is must have!!

    • Jarryd says:

      Anti greif? I’d always assumed people would only play with freinds…

      • Anthony says:

        You have so much to learn, people like being able to join random worlds and such. Looking at other peoples creations and whatnot. They also like adventuring together and possibly adventuring with random people. There is also the high chance of people creating RPG worlds made for a large number of people to adventure around in. Because of this, anti-grief is a must have, almost every game with multiplayer has some form of anti-grief protection. My suggestions would be: The world owner is the Admin and can kick anyone, Admin can assign co-admins which only have the ability to kick, and the Admin has the ability to control privileges for users in the world.

  • squiggy says:

    will the door bug be fixed because I have a castle with loads if doors and i had to get rid of all of them just to navigate it

    • Jarryd says:

      That was the first thing we fixed in v2.8, which has been in review for roughly a week now. So it should be approved any day now, and you Castle will be in tip top shape again!

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