Over the past week, BlockWorld has made some multiplayer centric changes and greatly improved. Tools in the game now used a procedurally generated model that comes from the texture. This allows us to update and change the texture without spending hours upon a new model set.
The generated models also take depth from the texture pack to provide edges to blades, rounding to shovels and detail to the hilts of weapons and tools. There is also a review I would like to mention regarding BlockWorld. It sums what BlockWorld is currently, and what it is hoping to achieve very well. Click Here.
The save file format has been locked down, with the simplification of many items into a new item type. This simplification is invisible to users, but reduces the consumption of memory and network transfer time of items. Bandwidth consumption and the issue of lag in such a large and creative game is of the utmost importance right now. With a potential to support up to 32 players in a single session, every byte and nybble counts.
Torches have undergone a large change as well. Let us take a moment to bid the old placeholder torch model goodbye. This simple piece of art has been with us since the CraftWorld engine test over 14 months ago. The new torch is vertice based torch is far cheaper to render and will solve some performance issues players may have in areas that have many torches. Torches may also be placed on the ground vertically and from the roof vertically as well.
For customers whom have purchased BlockWorld already, their worlds will be converted to the new save file format. All torches will be replaced with the new version and objects that are already being held, such as the Bow and it’s arrows will be updated to the 3D models. Performance hitches related to opening the guide, loss of music playback and z-fighting issues regarding doors and trapdoors have also been fixed. Transparent blocks no longer vanish underwater, and the subtle “jitter” has been repaired. There are many other improvements that will listed in a full change log in the launch post we will be posting soon.
As CraftWorld and BlockWorld both share the same engine, all of the above improves including the visual artefacts and camera steadying have also been applied to CraftWorld v2.9. Features such as the 3D tools are pending performance evaluation. The save file converter has successfully converted dozens of files from the Cloud in addition to Jon’s horrid v2.0 beta hybrid world. We are nearing submission of the v2.9 update, but the huge change set BlockWorld is generating is making this an increasingly large update depending on many renovated systems.