What the heck is going on?
Is the question I imagine many people would be asking about CraftWorld, and the relatively quiet state it has taken up. Here is the low down on what 2.0 is currently doing, and the cause of the quiet.
Daniel and I (Jarryd) at 2.0 Studios are obviously indie developers. We have not made that big hit, or hugely popular title just yet, so as a result, we still have weekend jobs to keep the bills paid. We recently transfered to new weekend job. These jobs are some IT contracting for a small business.
This began as a relatively small and straight forward task, until we realized how much had to be replaced, and what could be optimized for this family run business. So instead of just doing the minimum, we wanted to go all out and fix and streamline everything we could, as Daniel is a family friend of this business. We do not do anything in half measures, if we do something, we burn torch the candle at both ends until it is done right.
This is the cause of the significant slowdown of game development here at 2.0 studios. We are faced with a dilemma of time. We are dying to get CraftWorld out as soon as possible, but we still need secondary jobs for the time being. Our solution to this? Simply to work harder and pour in more time. 6 days a week, and 12 or more hours a day until our secondary job is stable and complete, then the same to get CraftWorld chapter 1 our as soon as we can. Sounds crazy? We like what we do, and enjoy the feeling of being productive. It’s one of our vices.
But what of the engine test?
It is still running. Members who submit feedback are still responded to, and bugs are logged and fixed in what little time we have. When the next build goes out, it marks the beginning of the second real week of testing, and then the conclusion.
But what of the next build? What state is it in?
We are halfway through writing the new client. It downloads the game from the amazon cloud, and uses a smart serial key system as authentication (Starcraft II style) that also distinguishes player types, allowing us to mark testers, and early adopters of CraftWorld for rewards later on. Propagation lighting is linked with infinite terrain, and there is a boatload of new fixes in v0.5 (chapter 1).
When will you resume?
Optimistically? Some time later this week. There will be a new post commemorating the return to normality, and a return to forum posts, tweets and blog entries. We are grateful that this stall has occurred during development, as opposed to during the first month of release. That would have been hell.
Is there a way I can play it now anyway?
We have no official pre-order system up and running, but are running things manually. Use the donate button on the CraftWorld site to leave a donation of at least $9.95 and we will will send you a link and instructions of how to get into the CraftWorld client and game. If you have any difficulties, just email us and we try to respond quickly. People who donate, will be marked for special rewards later. Be sure to send us your name and email, so we can identify and get back to you. Be aware, that you will also be considered a tester, and have access to the forums to leave feedback and help with CraftWorld development.
I have donated, but have not received anything back!
At this time of writing, there are a handful of you. Please, please please send us an email with your name and email asap! I want you people playing, and marked for rewards later!
So to conclude, we apologize for the delay and thank you for taking the time to read this post.