Progress Update and the trouble with retro mode.
Here I sit, a few days after moving house, in my empty lounge room. Soon there will be desks, chairs, testing workstations and many other items to boost our productivity in this new, larger space. But for now we remain developing where we have always been, because we can’t afford the time.
Its been months since a single screenshot or video has come from us, making it seem like CraftWorld is just one amount the dozens of dead blockworld games. If you have read our posts and tweets in the past, you will know that we never seem to have any time, and that we are working on a large software project. This is most of the reason why nothing has surfaced. But there is another reason we have not discussed.
This is the least graphically demanding, resource consuming mode in the game. If you saw our announce video (see our older posts), then you have seen our Hi-Def mode. Retro mode is also the pixelated , blocky look that fits block world games well. We have spoken of magic, DECKS RPG levelling, castles and more, but all of that is irrelevant for now. Because what we have NOW, is the stable minimum for our game. It is an infinite block engine, with basic crafting and materials. In the past we have described CraftWorld as a sort of Oblivion/Skyrim built out of blocks. Before we can achieve this, we may bear some similarities to other BlockWorld genre games.
Floating castles, fire whiskey, books and more will appear as CraftWorld grows, and diverges into something very unique. Core mechanics such as the working of the terrain into various structures is a common element between all of these BlockWorld games, from Infini-Miner up to CraftWorld. It is other systems, such as magic, character levelling and real-time physics together that will bolster CraftWorld’s status as a game fun for its own very separate reasons.
Perhaps we can pick up some simple differences along the way to our first release, without denting our long term game design. Ultimately, we are not too worried, what we are working on is already fun to play.
Cheers for reading, this took a while to type up on my phone. No internet here yet.