The two patches.

CraftWorld has two pending patches.

 

0.5.1

This was submitted on the same day it was released, to address issues we found after submitting it. The summarized changelog:

  • Sensativity options added
  • Resumedbutton added
  • Reduced digging damage
  • World seeds now random
  • Graphical Tweaks
  • Less leaves on trees
  • Camera Shake
  • Can click both sides of screen to digg at the terrain
  • Thumbsticks disabled in menus
  • More stability and reporting
  • Player shadow smoothed
  • Now using phone’s rumble

0.5.2

This is the patch still in development. The second 0.5.1 passes review, this will be submitted. The longer 0.5.1 takes, the bigger 0.5.2 will get. The current changelog, this will get longer.

  • Buttons now more responsive
  • ‘No Damage Hand’ bug fixed
  • Removed incomplete torch
  • Can dig with block
  • Tap to place blocks
  • Inventory menu crash fixed

 

In regards to PC and Xbox, we want to run an engine test. But an engine test requires incredible man power to do properly. It feels like a sin to offer CraftWorld to the general public, without a free version for that original fan base who wanted and believed in CraftWorld before it was really anything. CraftWorld will be fantastic, and more engine tests are key to that.

 

All complaints and feedback seem to be in regard to controls and player interface. This is now our primary concern for patch 0.5.2. Keep up the feedback, we are listening.

2 Responses to The two patches.

  • Tyler says:

    if you guys need a beta tester for the xbox version of craft world I volunteer my self :D

    • Jarryd says:

      It’s not really possible to beta test the Xbox version. The XBLIG system allows you to submit a game in 2 ways,

      1) Peer review. Other Creators club members who have purchased a membership for about $99 in addition to a gold xbox membership can play it before release after deploying it
      2) Playtesting, same as peer review, but does not result in the game going to the marketplace

      A third method would be to distribute the xbox game file package to people with both XNA and Creators club memberships. This is a lot of effort and expense from any of the testers, and a lot of trust from the developers. This is why we do not do Xbox testing in this manner.

      We have a single build of CraftWorld configured to run on all three platforms. So testing a WP7 build reveals 95% of the issues that would also be present on PC and Xbox (and vice versa). We wish to run another PC test in the near future, but are short on man power to do it properly.

      So keep an eye on our twitter feed, blogs, forums and send us emails if you like.

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