V1.3 up for Review
We have submitted v1.3 of CraftWorld to Microsoft for review. This mean two submissions, the free version and the paid version are getting the same update, as they are the same game. Don’t forget about the advertisement in the free version, which is not present in the paid version.
So what is it that has changed in this update? Not much that is visible to those currently enjoying CraftWorld, aside from some bug fixes and tweaks. Oh and the trap doors, timber blocks and ladders! So what is that we have spent the past week doing?
Upgrading the inner CraftWorld engine.
CraftWorld is not a new project, it has been in development for just a smidge over a year now. It has spent almost a month on the marketplace, and we have observed its performance, feedback and the reports it sends when something goes bad. So we have gutted the engine, refactored and boiled down the code to its bare minimum. Over 2000 lines of code have been dropped, but this has been a drastic improvement as it increases maintainability, code recycling and sharing.
Sure that’s great for the developers, allowing us to ramp up the speed at which we can pump out fresh stable features, but what else do gamers get?
The first step towards Mod support.
When CraftWorld makes its debut on PC in the near future, we don’t want to spend months rebuilding a mature engine to support user mods. We are making room for it now, although mod support is feature that will be fully usable towards the end of development. Ideally, one file and one piece of art (or less) should be all that is needed to introduce something from the community into the game.
So keep an eye on CraftWorld in your WP7 marketplace, as staying up to date is crucial to enjoying the CraftWorld experience at its best. Now the engine has been upgraded, it is time to start working on the next patch.
Version 1.3 Changelog:
- Fixed: “Gone done broke it crash”
- Fixed: Smelter result stack crash
- Fixed: Smelter fuel stack crash
- Fixed: Link to blog. Broken by Server upgrade.
- Fixed: Smelter content loss glitch
- Added: Trap doors crafted from planks, great for creating dungeons and cellars.
- Added: Ladders, crafted from sticks
- Added: Metal ladders, crafted from iron rods.
- Added: “Timber” block. Crafted from planks, allows you build wooden houses. Beware, one day CraftWorld will support fire…
- Tweaked: Damage dealt by tools
- Tweaked: Degradation of tools
- Tweaked: Survival book
- Changed: Inner engine to support mods in future on PC
- Changed: Object loading system, for easier content and feature addition
- Improved: Player character accuracy.
- Improved: Save file system to be more stable, and faster.
- Improved: Memory usage (again), uses less memory.
- Improved: Performance under certain conditions.
Note: A big thankyou to those who are sending out logs, tweeting us feedback, sending us emails and even contacting us via Xbox Live. It’s all really really helping CraftWorld become something special.