The future of Craftworld
So if you have been following this blog, you may have noticed a tremendous ammount of information in regards to CraftWorld free and paid on the Phone, Xbox has been mentioned as something up and coming and the PC has had little news.
Historically, CraftWorld was first availible on the PC via a private engine test we ran a few months just after we added infinite terrain to the engine. We went quiet for a few months, due to some contract work we picked up and now that has almost been completed, we have released on Windows Phone 7.
The next part gets a little complicated so bear with me on this.
CraftWorld is split into 3 Chapters. This is not the same chaptering system from Sonic the Hedghog 4, but a set of milestones. Chapter 1 will become chapter 2, and chapter 2 will become chapter 3 via free updates whether you play for free on WP7 or pay on PC. We do this to seperate large features and set goals for ourselves. Chapter 1 is gigantic in what it contains, due to it being the promise of many of the basic gameplay elements of CraftWorld.
As we crunch through the features listed on here for CraftWorld chapter 1, the Phone and Xbox builds go unreleased. The reason behind this is that the Phone creates severe restrictions on what we can do. This forces CraftWorld to be faster and leaner on resources. You will notice in that list we have listed physics and HD Graphics as well as support for low end PC’s. If the core block engine runs slick and fast on a 1ghz phone with no shaders, then netbooks and the Xbox 360 will have no problem with our more demanding features.
When Chapter 1 on WP7, as an engine, becomes a stable independent game we will move to the other platforms. Read our previous post, as it details the primary purpose of that update. V1.3 is an engine change to support modding on PC later. The one engine is shared between WP7, Xbox and PC, so making a decision for one platform effects the others.
Our current plan? Work harder, work longer and get the WP7 version fantastic. Then we can afford to divert our time to creating proper ports. We will not hack CraftWorld to Xbox and PC.
We are in this for the long haul and development on CraftWorld will not stop. If you wish to help it along, check out our older games here, play them and even buy them if you like them. They will become more relevant to CraftWorld in a few months…