5+ creatures to be in 2.3!
Fantastic news! A months work on writing a clean, recyclable and well design creature system has yielded wonders in the space of a single day. Today we have completed the following new creatures:
Hostile when you get close, deals a decent amount of damage. Zombies are extremely dangerous in groups. You will see them in v2.3
The pig is a common mythological creature, once incredibly rare in the world. They were bred by Wizards millennia ago due to them being so delicious and nutritious. No drop items as of now, but pork would be ideal, which can be processed further. Also in 2.3, but may be missing drop items.
It could have been an alpaca or goat, but everyone knows what a sheep is and is for. If you’re from New Zealand, the correct answer would be wool and mutton. Will be in v2.3, but may not have wool or mutton drops.
The Mushy hides in the dirt, with a magic mushroom growing atop its “head”. The mages guild is still trying to figure out if the Mushy is the roots of the Magic Mushroom, or the Magic Mushroom is simply growing from this easily spooked little creature. Fully present in v2.3, however the effects of the magic mushroom are incomplete. Just don’t eat one.
A ranged magical enemy that has been delayed to v2.4. The fire elemental requires the implementation of Lava, and full liquid propagation. Hurls fireballs.
A primary source of feathers for the Bow, and the first creature that was implemented. Fairly stupid, but will flee when attacked. Present in v2.3
The set is very creature heavy; due to the need for materials immediately needed for things the player needs very soon, such as feathers for the bow. More interesting creatures like the elementals require quite a bit more work than simple barnyard beasts, so you will see them a little later.
Another big addition, is improved smelting system. The smelter now fits 2×2 blocks, and is no longer dependent upon the order you put items is. Just chuck in 3 copper nuggets and an iron ingot in whatever order to begin creating Bronze. I’ll go into further detail regarding steel, Adamantum and bronze in a later post.
Thanks for reading!
NOTE REGARDING PLACEHOLDER ART:
The art is still all placeholders made by programmers. We’ll make it pretty later on, but for now we are just slamming in features!
Edit: 2×2 smelter, not 4×4. I meant 2×2 for a total of 4×4.