v2.7 Passed! BETA PAID FREE
There is also a Hard-core mode added. Although I personally loathe this game mode, it has been added as requested by our growing fan base. Should you die in this mode, your world will be lost. Zombies are tougher, and weapons do a little less damage, while your character is a little softer to all damage. This is not for the faint of heart.
In survival mode, you will be greeted by at least seven new basic block types. Pure blocks, such as pure diamond, pure ruby, pure steel etc… are now available. They are very sturdy and very valuable blocks that are great for adding some value to that shrine or palace you may be working on. I must warn you however, that pure Adamantium is a dangerous material. It is exceptionally strong. It takes approx. 16 seconds to break stone bricks with your bare hands (with your BEAR hands?). Pure Adamantium takes 1000 seconds. A single ingot requires 4 Adamantium blocks to smelt, and it takes 9 ingots to make one of these sturdy blocks. That’s a grand total of 39 of the rarest, most precious metal melted down into one cube.
If you make one, you should worship it.
Version 2.7 also brings about cloud storage to the Free and Paid versions. Cloud storage is a kickass new feature that is essential to any serious CraftWorld player (more than 4 hours) for the following reasons:
- Backup of Worlds in case your device is lost/Game is uninstalled
- Move worlds from FREE to PAID to get rid of advertisements
- Share worlds with the updcoming PC build
- Upgrade your WP7 handset, and keep your save data
There are more reasons, but these are the big four. Just make an account on your WP7 device and go from there. Although the Accounts are free, and you get 5 slots, you may only make one account per WP7 device.
Bookcases are also another new feature we have added, along with the Craftapedia to help out those lost in the 100+ item crafting system we have in CraftWorld (trying to live up to the name). Bookcases in v2.9 will support having books stored within them, but for now, they are just pretty to look at.
We are working hard at expanding CraftWorld to new places. The Xbox 360 is a prime target, as is the PC. We have working builds for both of them, and they are getting more polished and fun with each passing day. We have spent some time on converting some of our older projects such as Cell to run in Windows 8 as a metro game, as well as to use the Mono framework and thus work on Android, Mac and other platforms. Those tests are going very very well, but are in their infancy and not exactly a priority, just a bit of R&D.
We will be shipping on PC and Xbox very soon, but still cannot release dates. Keep this blog in your favourites and follow us on Twitter to keep abreast of the developments.
This will be another bug fixing build. Hours of meticulous testing, checking feedback, and rummaging through people’s save data on the cloud has shown up a great deal more bugs and little uglies in the Hazzah Engine. The Hazzah Engine is what powers CraftWorld to run on WP7 Xbox and PC successfully. So don’t be too surprised if you see a world you have built suddenly turn up on the blog or otherwise in one form or another. We are aiming to submit version 2.8 of CraftWorld to PAID FREE and BETA just after the weekend, which means you can expect it around the 30th of July.
Holy crap, a real date?!?
We’re getting rather good at this WP7 business now. That’s still liable to change mind you.
You’ve been quiet again!
That’s true. And in typical 2.0 fashion, that’s indicative of something huge being worked on. I’ll post about that one later. (Don’t worry, we have buggered off and left CraftWorld and the Hazzah engine behind).
Well, that’s it for now. Next blog post I’ll be going into detail about the three level generators currently present in v2.7.
Thanks for reading!