CraftWorld v2.8 MEGA Update
Version 2.8 of CraftWorld has been approved for the PAID edition of CraftWorld on Windows Phone 7 earlier today. In 1-3 days, the new build will be available for download from the marketplace. The FREE and BETA versions are still pending approval, but should pass any time soon.
At the behest of the feedback and fan mail we have been receiving, we have begun work on Multiplayer! As many would know, we at 2.0 Studios have never played any block games in a multiplayer environment. So the experience is a rather new one, and we have begun to understand what all the fuss is about.
Pushing the Multiplayer feature up in priority from being the signature milestone 2 feature to something we wish to offer within the next month, is a task we do not take lightly. Thus we have opted to begin our networking development with a small testing game title “Collateral Damage”. I ‘ll be detailing Collateral Damage in further detail in the 2.0 Blog at blog.2point0studios.com in the next week or so, but the summary of the game is simple.
An 8 player geometry wars style 2D twin stick shooter with destructible terrain on the Xbox 360. It is almost complete, and will sell for 80 ms points within the next fortnight or so to assist in funding development of CraftWorld. Thus you can support CraftWorld by purchasing, playing and reporting any networking related issues you may have. Collateral Damage is a standalone experience and game, written during a game jam we at 2.0 held for a few days that will be fully polished into a small, but quality title over the next week or two.
We have also begun work on full Avatar support for the Xbox 360, allowing players to quickly and easily represent, and distinguish themselves in multiplayer games. More retro customizable characters will also be made available to WP7, PC and Xbox later on.
The third item we are working on is a new version of Cell for Windows Phone 7, at version 2.2 alongside a PC launch of Cell on the hot a fresh new shop, Indie City. Cell is our touch based cellular life game that has had several updates on the windows phone, and uses a great deal of the Hazzah Engine despite it’s simple appearances and gameplay mechanics. Purchase and feedback from Cell also supports development of CraftWorld, and it’s new multiplayer system, full blooded PC and Xbox versions.
I’ll be detailing the fourth project we are working on in a blog post very soon. Thanks for reading!