BlockWorld Videos + CraftWorld v2.9 News
Regarding BlockWorld:
The response from v1.0 of Blockworld on the Marketplace has been incredible. We are getting loads of emails daily, praising the quality and the quantity of features available on launch. The forums are the most active they have ever been, with a lot of users wishing to contribute suggestions, reports and ideas.
But the big question everyone is asking, is “Where is Multiplayer?”
Multiplayer is our #1 feature under development. But it is not just one system we have to “make” or code into existence to get working. It is several significant changes, and partial re-write to the Hazzah Engine that powers BlockWorld and CraftWorld.
The two biggest constraints are the limitations of present day hardware, and of course, world synchronisation without severe lag issues. I’m not going to dump the technical data on you here, but simply say that the next patch will change a lot that you cannot see.
A lot of videos about BlockWorld have also begun appearing on YouTube as of late, and I’d like to post them here as well. The praise, with criticisms are all equally valid.
Regarding CraftWorld v2.9
This patch is an odd one in the history of CraftWorld on the Windows Phone 7 devices. There are issues with v2.8 that degrade performance, and compromise save files in very rare circumstances and we need to get this patch out ASAP.
However, we have been working on BlockWorld during its development. BlockWorld and CraftWorld share the Hazzah Engine, the heart and soul of both games. Progress on one game, directly improves progress on the other. The multiplayer code for BlockWorld requires a smaller, faster and more reliable save file format. We have chosen to make BlockWorld and CraftWorld save files compatible and this has revealed many issues with the current save system, including the “vanishing chest” bug we have had reported.
This as of 4 hours ago, has been solved after much debugging and testing. We are in the process of creating a save file converter to upgrade the .cw files used by CraftWorld into the .cww files used in the latest versions of BlockWorld and CraftWorld.
Duplication glitches, awkward UI functionality along with jittering (as pointed out in BlockWorld) has been solved as a direct result of your feedback, and development on BlockWorld.
New features are desired, and fun to work upon, but stability and reliability of the huge set of features we already have are absolutely critical to the development of CraftWorld. We are sorry about the wait, and will be submitting v2.9 very soon. Stay tuned to this blog!
Thanks for reading!

Wow, thank you so much for putting both my vids on your web site. That it truly awesome of you.
Hey man, those videos are awesome. It’s my pleasure to share them. I’ve been meaning to make a bunch, but don’t have the time.
Blockworld and craftworld ?
2 games at 2 developers ?!
A big challange ( multiplayer ) ?
How long will we wait for it if you develop two games ?
Well, BlockWorld is already availible on the XBLIG marketplace. We waited until the last second to announce it.
CraftWorld is already availbile on WP7 in either FREE, BETA or PAID versions.
The Hazzah Engine is what powers CraftWorld and BlockWorld. Working on Multiplayer on BlockWorld creates a more limited version of Multiplayer for CraftWorld. Upgrading the save system in the Hazzah Engine upgrades the save system for CraftWorld, BlockWorld, and later on, Blast!
With a bigger fanbase, we can get more feedback and community involvement. Did you know that a lot of your German Translations will be applicable to CraftWorld on Xbox, and some will even apply to BlockWorld?
It is a big challenge, but we are acheiveing all our goals. Each platform helps every other platform.
Well Jarryd,its good to know about that.
good strategy to get a bigger fanbase.
I am very happy with doing a good thing for craftworld AND Blockworld.
I repeat it now : if you are not happy by the translation at some words ( whyever ) say it me.
. if players found a translation error, they should send an e mail to me and i will send the issue + the new translation to the forum so you can see it and change it.
Its a very good thing that you answer ALL the questions from the players.
Craftworld would be better if there where more developers by working on cw(craftworld) and bw
Why ? Because they got there own ideas and as more ideas you have as beautiful it will be.
I am from Germany, you are from Australian, its a very nice thing that players all over the world can play the game, but they don’t see the potential by the game cw. Show it to the players !
Develop sth. That change the optic dreamlike or else ( see the graphic of Discovery ).
Discovery is not as potential as cw , but it looks nice
Cw ( craftworld) got even the retro look . Well if the optic of the game will be improved, players who didn’t saw the potential will like it !
Well jarryd, there are many ways to get craftworld popular , I know that you guys do all else to help us or make an update,
Jarryd AND Dan , (
) , go so on and don’t change your mind because of me , its just a few hints that I post to craftworldgame.com since 3-4 /month .
Good luck Jarryd and Dan.
That’s cool Serkan. Fun fact, Discovery is coming to the xbox soon. I’ve spotted it on the playtesting area of the XBLIG forums and tried it. XBLIG is getting drowned in Block games, which is fantastic. A year ago it was all girl games, vibrator apps and zombies. Block games offer a lot more, and each can have things like guns, story or magic as their focal point.
Fun fact #2, Infini-Miner was the inspiration for Minecraft, (we all know that) and it was written in XNA just like all the XBLIG Block games and CraftWorld!
Keep an eye on my Diary, i’ll be updating it more over the next week or two to help keep you guys more up to date.
I bought Blockworld pretty much just to support you guys and because I think Craftworld looks awesome. I haven’t really played Blockworld much at all, but I have a question. Is the whole “hit a block and the block stays cracked forever” thing going to be fixed, or is it intentional? And is it going to be in Craftworld as well? It is kind of annoying in my opinion. Anyway, thanks for your time, and good luck w/ the development of your games!
“Fixed”? How dare you man!
That’s a feature. The popular way, established by Minecraft is a bug in my opinion. Damage cracks can:
1) Let multiple people dig one block (for tough ones)
2) allow weak explosives like torque bow bolts (coming soon to CW) or fireballs leave minor holes
3) Allow enemies to wear down your fortifications….
4) Make craters after dynamite explodes look like craters
5) Offer different, more satisfying means of mining. Shovel an area, and bust through at 2 or 4 blocks at a time. Same speed, feels good though.
It’s not going anywhere, unless there is significant pressure.
Glad to hear you bought blockworld. Every sale, helps us finish Craftworld, multiplayer, PC versions and even expand out to Android and iOS at a later date.