Status Update, Fences + Multiplayer
Ahoy-hoy world builders!
We’ve been a little quiet over the past few weeks, so it’s high time we put out some news. The short version is that Multiplayer is complete, and the patch should be availible in about a week, if everything goes to plan and CraftWorld is getting Fences in v2.10!
The multiplayer for BlockWorld is complete, and sessions may be hosted on Xbox live (When you get v1.1 of course) or over LAN. Signs, dyes, bombs, arrows and loads more stuff works great over the internet in worlds. There are 5 new dye colors, mostly grays for you to use, and lots of performance improving fixes in. After updating, the view distance will double, and the jittering some of you may have noticed is gone.
The list of what’s fixed is simply huge, and will be posted soon. Please bear in mind that the Combat gametype is not yet complete. You can knock each other out with weapons, and taunt each other, but scoring and more advanced rules is coming later. When starting a new world, please start by building a huge tower. It’s very easy to get lost.
The aforementioned camera fixes, and stability improvements mostly came in v2.9 a few weeks ago. There are still many more fixes inbound in v2.10, which will be submitted at the end of this week. Things such as the signs not saving contents, and dyes being lost when a world is updated (Thanks Bokchoy for working with us to find those issues) are just a few things fixed.
But as users such as Serkan seem to be more than happy to point out, you guys would also like some new toys. So Daniel broke out the Code-Fu and got fences working in v2.10 in less than a day! They have 1.5 height collision, to keep things in, but can also be stacked to create cages and poles going straight up. There are also gates that can be added to fences. Unlike a door, they open in two directions, when stacked, gates above and below open as though they were one huge gate. We’ve also begun work on the permutations system. We’ve had requests for wood slabs, Adamantium slabs, timber slabs, sandstone slabs etc… so we’re adding all of those, as well as half a dozen different fence types! Good for survival mode, and great for creative mode!
Pretty cool huh?
So that wraps things up for now. As a side note, BlockWorld will be receiving fences and gates in v1.2. The improvements to the Hazzah Engine go both ways.
Thanks for reading!