BlockWorld v1.1 Availible, and a Changelog
The highly anticipated v1.1 update for BlockWorld will be live in a few hours! (Or will be available for download within a few hours). This post provides a change log with all of the major improvements to BlockWorld that you will be enjoying in this v1.1 release!
This update focuses on two improvements.
Multiplayer Gameplay Quality of Experience
Multiplayer games are hosted by a single player, with their Xbox becoming a Server for other players. The host gets cool powers such as the ability to boot people, and also lock out items. Bombs and dynamite are good candidates for locking out, due to their greifing potential.
The quality of BlockWorld has been substantially improved. Code4 errors caused by world loading no longer occur, the lighting model has changed to smooth lighting for that HD feel, and the physics system is far more stable, meaning no more intersections or glitches.
Players can search for games, or be explicitly invited by friends into games. These multiplayer worlds are separate from your single player worlds, as we have stated in the past. This gives everyone a total of 10 worlds they can have, per account on the Xbox. If you begin using memory cards, you can have even more.
If you have been waiting for a time to get BlockWorld, this is it. Multiplayer with combat and creative modes has been added, crashes removed and performance and stability has been greatly improved. This addictive and full featured game, is available for the low price of 240ms points!
GO DOWNLOAD IT NOW!
V 1.1 Change log [BlockWorld]
- Fixed: Null reference exception in Torch update (Crash)
- Fixed: Entity Removal issues (Crash)
- Fixed: World Object removal issues (Crash) Fixed: Severe memory leak caused by playing multiple worlds in a single gameplay session. Effected more dedicated players enjoying the game for lengthy periods (Crash)
- Updated: Torches no longer use models for rendering, due to performance cost.
- Updated: Save file format to more reliable “split” version
- Updated: Save files are now smaller
- Updated: Increased plant and mineral seam count
- Updated: Saving of regions more aggressive. More items attempt to save in a wider area more frequently
- Updated: Plants are now destroyed in one hit
- Updated: Torches are now destroyed in one hit
- Updated: Music slider is now linear
- Updated: Save system compression and storage techniques to reduce code quantity and increase compression ratio.
- Updated: Damage dealt by all tools, and health of all blocks. New damage management system.
- Updated: MOTD and title messages
- Updated: Loading screen messages
- Updated: Culling sytem is more aggressive and accurate without losing any graphical quality.
- Updated: Save system is far more compressed and efficient allowing for faster world streaming, and faster world joining and availibility in multiplayer sessions.
- Updated: Boxart to include avatars.
- Fixed: False light sources removed
- Fixed: Music no longer shuts off after a single single song
- Fixed: Water now refracts transparent vertices (E.g. Glass, leaves)
- Fixed: Water now refracts objects (E.g. Beach ball)
- Fixed: Re-darkening process clears all lighting successfully
- Fixed: Save files are no longer randomly lost
- Fixed: Missing regions and items on world load
- Fixed: Screen layouts for better readability
- Fixed: Paintings and signs take lighting correctly
- Fixed: T-Junction artefacts in dark areas now greatly reduced (Speckle sparkles)
- Fixed: Sugar cane texture was missing
- Fixed: Tree death speed increased
- Fixed: Smelter particle emission increased,+ puffs on smelt
- Fixed: Double photo taking in single player
- Fixed: Save speed increased.
- Fixed: Culling system was disabled in v1.0 causing performance degradation.
- Fixed: Picking is now sorted improving interaction with world
- Fixed: Player no longer “sticks” to sea floor
- Fixed: Crooked AO generation on block vertices
- Fixed: Sign post no longer re-opens edit screen
- Fixed: Improved picking range
- Fixed: Camera no longer makes sound when painting generation fails
- Fixed: Doors kill grass beneath them
- Fixed: “Trapped under world” bug. Player is respawned
- Fixed: Block simulation moved to async thread
- Fixed: Damage cracks removed for damaged blocks removed via explosions.
- Fixed: AI Systems moved to async thread
- Fixed: World object logic moved to background thread
- Fixed: Quit world times drastically reduced.
- Fixed: Creative inventory interaction, was causing overwrites of stacks
- Fixed: Vibration no longer becomes “jammed on” in menus
- Fixed: Menu highlights and hint placement in options windows
- Fixed: Double deaths no longer occur when hit with height damage (player)
- Fixed: Head bob removed in fly cam
- Fixed: Tree de-synchronisation across multiple play sessions
- Fixed: Back buttons in game replaced with Back (B) prompt to make better use of space
- Fixed: Nearplane clipping distance was causing terrain cut, resulting in players seeing “Through” the entire world .
- Fixed: Zero gravity glitch fixed.
- Fixed: Rake destroys leaves again
- Fixed: Spinning, floating creatures glitch fixed
- Fixed: Garbage generation and performance hitches.
- Fixed: Camera bob is more natural
- Fixed: Massive engine optimisations increase HD view distance from 3 to 6, and SD view distance increased from 4 to 7
- Fixed: Picking distance of block placement/dig
- Fixed: Depth culling on hint lines restored
- Fixed: Black screen issue, rarely causing players to be dumped to a black screen
- Added: Combat game mode. Attack each other in your custom created worlds
- Added: Anti-grieving locks to inventory, easily set by host
- Added: Smoothed lighting
- Added: Sprint ability
- Added: New swimming system, “Iron boot” feel is replaced with proper “Swim” feel.
- Added: Radial blur and “Roady Run” Feel to sprint
- Added: Avatars with full in hand rendering and custom animation pipeline
- Added: Taunt ability, accessible via dpad and viewable by opponents in MP games.
- Added: Arrow magnetism to assist player in collecting dropped arrows
- Added: New plant and growth system for future farming update
- Added: MKII Middle earth generator. More interesting terrain on new worlds
- Added: MKI Middle earth generator is used on older world.
- Added: Instant block placements, removing latency while building
- Added: New picking system. More accurate block selection
- Added: Support for selecting “Through” non-cube blocks. E.g. Door, Stairs
- Added: Deep level converted to gather and convert all save files from v1.0 and convert them into the new format.
- Added: Rotations and tilt randomness to all plants
- Added: Improved water physics and buoyancy
- Added: Air bar when the player is under water (Combat Mode)
- Added: Player controller animation system.
- Added: Torches may be place on top of blocks
- Added: Torches may be placed under blocks
- Added: Save file cleaning code. Broken items leaving “unplacable” block areas are now restored to a placeable state. This includes “Dead” Smelters, chests etc…
- Added: Networking game hosting and joining support.
- Added: New rendering system to eliminate subtle “Jitter” from player view
- Added: New region storage system to increase explorable range to over 9,000,000 blocks from starting location in NSE or W. NOTE: This can be exceeded, but is not recommended due to hardware limitations
- Added: Sharing of worlds between Xbox Live and LAN gameplay. Enjoy multiplayer without the need for an Xbox live account, or play online when you do have Xbox live gold.
- Added: Flames emit from the heads of 2.0 Studios staff when in multiplayer games
- Added: Vsync options
- Added: Crash screen, in the case of the unthinkable, a crash screen with debug information is show prompting users to send a photo via smartphone. This allows us to track and patch rare bugs.
This change log summarizes the fixes and additions. Ultra small things like the alignment of text on creative windows is not included for brevity.
It is highly recommended that you load older worlds to convert them to the new save file format before any future updates are released. We do our best to maintain save compatibility between sequential updates, but do not promise full compatibility should players miss or skip updates.
It is highly recommended that players begin new worlds to take full advantage of the new, and more interesting terrain generators.
What can I expect next in v1.2?
Quite a few more content related things actually. Such as fences, block permutations (Hundreds more block types), gates, combat score system, more weapons, 25 new dyes and fences. This will be availible shortly after we can have a few games with BlockWorld fans, to get a feel for Multiplayer.
If you wish to play some BlockWorld with us, post a gamer tag. We don’t play much Xbox live these days, but we’d love to have some games with the community on weekends!

Fences, with both the dyes system and the permutations systems applied to them in the upcoming v1.2 patch!
Thankyou for reading, and we hope to see you online soon!



Hey guys… You know how you said ” craftworld 2.10 has passed that Microsoft thingy…” and that it will be up for download in a fuew hours… Well its been 8 hours for me.. I’m in the UK… why hasn’t the update come up? I’m on WP7 btw…
Depends on location, and the servers. It takes a while to send a 16mb file across the planet to thousands of people using an automated system. Just give it a bit.
just curious, when is the update supposed to be?
Like usual, we’re not giving out exact dates.
The update is currently complete. However we have delayed it to ensure save file compatibility. I can elaborate on this a lot more in the forums if you like.
We can submit in a few days, an then it should be a week after that.
You guys have done a marvelous job with the update. I’ve been busy with other games like Halo 4 and Blackops 2, that I actually forgot about this game. Luckily I went on today to find the update, which again, is fantastic!
I’d definitely be interested in playing a few games with you guys when you get the chance.
Gamertag: Faulkzor
Again, really great job guys. Looking forward to 1.2
Theres a lot of stuff in November, so we appreciate you taking the time to enjoy some BlockWorld.
My gamertag is “Mulet The Great” (to anyone else reading) , send me a friend request. I try to spend a few hours every week in BlockWorld talking to fans, and finding out what people want. We’re hoping to get v1.2 out today (for review) so keep reading this blog for the official announcement.
Will there be a survival mode coming to block world?? That’s what you guys should add. That would be awesome. Also have you guys thought of adding animals like in minecraft? I think you guys should work on that meens there’s a sword. I absolutely L.O.V.E this game. pleade reply back to me on here. Look forward to seeing you guys in my match.
Haha, man people want survival mode and creatures so baaaad in BlockWorld.
BlockWorld is a fundraiser/early release of a bigger game called CraftWorld. It’s got everything you want, and has been out on Windows Phone 7 for a whole year! We’ve almost finished the Xbox version, so hang tight and keep reading this blog. Without BlockWorld, we would have run out of money, and never got to releasing CraftWorld!
Version 1.2 of BlockWorld has been submitted by the way. I’ll post a changelog within a few days.
So will block world get survival mode and creatures?
please say yes!!!!!!!!
I can’t say yes!
Those features are CraftWorld features!
BUT. If BlockWorld makes plenty of cash (It’s keeping our rent, and bills paid right now, which is FUN-FUCKING-TASTIC!!! XD ) we can patch in big features like that to say THANKYOU. BlockWorld’s survival mode would be much more Arcade-ish. Kinda like Zombies 2.0, another game we made.
Creatures is a whole other question. WHY do you want them?
When will be the earliest we’ll get survival mode on blockworld? Also when’s the next update spose to be out?
Well, BlockWorld is currently in peer review, so it’s anywhere between 72 hours and 31 days until it arrives on your xbox. We’re doing what we can to push it through faster.
Survival in BlockWorld? Remember, that feature is still a maybe, it depends on sales. It’s been climbing the charts again since the last update, from 19th up to 9th last I checked. If if keeps climbing, AND we put the price up, then it’s likely we’ll add it.
YYYYYYYYYEEEEEEEEEEEEAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!! Raise da price
Will craft world ever becoming to xbox? Is craft world only for phone or computer?
YES. WP7, Xbox and PC are our primary 3 platforms to release to.
This year?
Well there is a bit of November left, and all of December. We’d like to get out before 2013, and we’re already jamming as hard as we can right now, so all I can say is “Hopefully”
So here’s some question i have about Craftworld.
Is there a planned price so people can know what it will cost?
Is it indie or Arcade?
I will be the first to purchase it on xbox live.
Is it arcade or indie game? is there night and day? can you place torches on top of bricks.? I only ask that because of the trailer.. Will there be mobs? Will there be survival mode? Is your character your avatar? Will it have unlimited terrain? Will there be different biomes? Will there be waterfalls lol? Will you guys update it every 2weeks? Will you be active with your community? Will there be different types of pick axes? That is all my questions.
1) Indie
2) Probably 240 mspoints
3) Yes to day and night.
4) torches go on almost anything, including bricks
5) Yes, we have pigs, sheep, mushies, 5xZombies, fire Atronauchs, rams, boars, and more.
6) Survival is what CraftWorld is!
7) There are two avatar types. Check out my previous post.
8) Yes to infinite terrain
9) There have been biomes for over a year!
10) yes to waterfalls.
11) 2 weeks is a short time between updates.
12) there are 7 toolsets so far including Adamantium, steel and bronze
13) Dude, we’ve already been active since 2008. Read the blog posts we’ve been making. Also at blog.2point0studios.com
Glad to answer!
New trailer soon?
Good idea.