CraftWorld v2.11 Submitted! (+ sneak peak)
The next version of CraftWorld has been submitted for certification by Microsoft! This release corrects the crash bugs that have appeared in worlds that were present in and before v2.9 with the conversion to v2.10. CraftWorld version 2.11 also inherits many of the creative mode improvements that were originally built for BlockWorld version 1.2.
This version marks the beginning of the permutation system being used in the Hazzah Engine, which first was patched in through version 2.10. Games such as Halo or Call of Duty expand the total content of game by offering alternate versions of good content. In Halo, there are red, blue, gold, flying, heretic etc… Elites. In Call of Duty, dozens of guns can be modified with different parts to lend new properties, and freshness to the base set of weapons. This is a feature we wish to expand to every feature of CraftWorld, which many of you many have already noticed in the Zombie enemy type. Torsoboy the Unfortunate, Foulooze and others are existing examples of this.
In version 2.12, you will begin to see new permutations of the base creature set, including genders. The Rooster, Ram and Boar are new masculine variations of the existing creatures, and are more likely to defend themselves. We have received a great deal of requests for animal husbandry, and now CraftWorld has fences, and gates, we are moving towards this large feature.
– V 2.11 Change log –
Fix: Loading screen (Crash)
Fix: Physics collision (Crash)
Fix: Save file conversion (Crash)
Fix: Save corruption*
Fix: Water non-saving
Fix: Missing block data on stairs/ladders*
Fix: Zune music no longer forced off on start-up
Fix: Key not found exception (Crash)
Fix: Flat colored gates*
Fix: Zombies no longer spawn in direct sun. Beware of caves from now on.
Fix: Rare sky spawn bug
Fix: Dynamite was light passable
Fix: Fly cam button location
Fix: Help button location
Fix: Drowning rumble no longer jammed
Fix: Held stairs rendering correctly
Fix: Kill zone raised from -128 to 0
Fix: Double Tap to interact with inventories fixed.
Fix: Removed Xbox Back hint
Add: Wooden Buckets for transporting water
Add: New blocks x5*
Add: New dyes to creative
Add: New creative menu of stuff
Add: Manual save button
Add: 5 types of stairs
Add: 5 types of gates
Add: 5 types of fences
Add: Crafting for new fences/gates
Add: Sapling drops from trees
Add: Sapling growth. Water speeds growth.
Add: New multi-threading code to handle CPU resources more efficiently. Up to 40% improvement
Add: Water follows “Gravity” optimisation
Tweak: Virtual thumbs rendering/scale
+ Additional fixes and tweaks too small for mention.
*Save file corruption info:
CraftWorld is a game in development. During its development, we work hard on maintaining save file compatibility. During the process of adding the permutation system, which is a substantial engine, and save format upgrade, older CraftWorld saves experienced some mild save file corruption. In v2.11 we have downloaded worlds reporting these issues, and followed up on several crashes caused. If you have a world that is affected, then please run your world through version 2.11 as soon as it is available to correct these issues.
Items such as ladders and torches may experience data loss as a result of these reparative measures. This includes the loss of dye colours, missing content on paintings and most commonly, rotation data being absent. Simple knock down these items, and replant them in your world to correct any visual oddities.
A Sneak peak:
We’re working on Custom Avatars for CraftWorld Xbox, PC and Windows Phone. This work is highly incomplete, and subject to change, as what is presented here is an early draft. There is no definite release date for this feature, but you can look forward to having customisable characters soon.
And stay tuned for a MASSIVE ANNOUNCEMENT very soon!
Thanks for reading!